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The Sims FreePlay - Language & Audience blog tasks

The Sims FreePlay - Language & Audience blog tasks Create a new blogpost called 'The Sims FreePlay case study part 2 - Industries' and complete the following tasks. Regulation – PEGI Research the following  using the PEGI website . 1) What is the VSC and how does it link to UK law? -->They are a rating board that is an administrator of the PEGI rating system. In 2012 it as incorporated into the UK and the VSC was the body responsible for age rating of video games using the PEGI system. 2) Note down the key statistics on the homepage. -->VSC: working in the video industry since 1989. Games Rated: 12,000+ Apps Rated: 8000+ Years in Operation: 30+ Number of Member Outlets: 1987 3) What is the purpose of PEGI? -->It is the UK gaming regulator. Answers gaming questions, offers advice and info on how to play games (off and online) safely and responsibly. It is unbiased and independent. 4) Click on the PEGI Rating tab in the top menu. What are t

The Sims: FreePlay: Language / Gameplay analysis

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Language / Gameplay analysis Watch The Sims: FreePlay trailer and answer the following questions: 1) What elements of gameplay are shown? --> Characters: customise your sim, life events, house,family, pets but not ,much actual game play, mostly cut scenes Can build house, start a family, creating a perfect lifestyle, Aspirations (diversion) or escapism. Perspective of affection, Can see the persepctive of a female. 2) What audience is the trailer targeting? -->  Diverse characters genrated 3) What audience pleasures are suggested by the trailer? Now watch this walk-through of the beginning of The Sims FreePlay and answer the following questions: 1) How is the game constructed? Constant little rewards for doing actions -- in-game currency and experience points gained for playing and doing constant little tasks - rewards gratify the audience and make it addictive. Increase in game currency by using real currency -- buy packs - construction of game

Metroid Prime 2: Echoes - blog tasks

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Metroid Prime 2: Echoes - blog tasks Create a new blogpost called 'Metroid Prime 2: Echoes case study' and complete the following in-depth tasks. Language Analyse the  game cover  for Metroid Prime 2: Echoes (above). 1) How does the cover communicate the genre of the game? --> Genre is established through costume Font and logo establish the genre (use of eclipse) Colour scheme reflect sci-fi genre Protagonist and Villains also used to establish genre Intertextuality reference to Alien films 2) What does the cover suggest regarding gameplay and audience pleasures? --> Engima codes are used on the back of the game cover through screenshots of gameplay. The new 4 player split screen feature is used as a unique selling point to the target audience (audiences are now able to enjoy the game with their friends). The game features evil aliens where the goal is to defeat them, audience gain pleasure from taking down enemies. 3) Does the cover sexualise the

Henry Jenkins - fandom blog tasks

Henry Jenkins - fandom blog tasks The following tasks will give you an excellent introduction to fandom and also allow you to start exploring degree-level insight into audience studies. Work through the following: Factsheet #107 - Fandom Use our Media Factsheet archive on the M: drive Media Shared (M:\Resources\A Level\Media Factsheets) to find Media Factsheet #107 on Fandom. Save it to USB or email it to yourself so you have access to the reading for homework. Read the whole of Factsheet and answer the following questions: 1) What is the definition of a fan? -->   They have a devotion hat goes beyond simply consuming media texts, but it's part of a persons identity in much the same way as gender, class and age define who we are. 2) What the different types of fan identified in the factsheet? --> Hardcore/True Fan: identify themselves as the 'insiders' within any given fandom. They spend a lot of time and money to become one and take pride on the quality and quant